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Showing posts from May, 2006

Smooth movement --- JUMP ACTION

這個教學是上一篇 Smooth movement in FL1.1的加強版,並加入了跳躍動作。在FL1.1中是沒有所謂的hitTest(),所以這邊利用了一個方法來達到簡易的碰撞測試,讓火柴人可以跳到移動平台上: 取得跳躍平台的方塊四頂點的座標,與跳躍 MC作座標檢測 call hitTest: (mc = main control movieclip's name) W =hitTestTarget._width/2; xMin = hitTestTarget._x-W; xMax = hitTestTarget._x+W; H =hitTestTarget._height/2; yMin =hitTestTarget._y-H; yMax = hitTestTarget._y+H; if (mc._x>xMin && mc._x if (mc._y>yMin && mc._y hitTarget =hitTestTarget; trace(hitTarget add " be hit"); mc._y = yMin; } } Key controler : on (keyPress "") { hitTarget = ""; if (!jump_co.jump) { trace("跳躍開始"); jump_co.ymov = -21; jump_co.jump = true; jump_co.status = "jump"; tellTarget ("mc") { gotoAndStop("jump"); } } } Jump controler 跳躍控制器(jump_co): if (jump) { ymov += 3; if (status eq "stand") { //在hitTest中,如果確定碰撞到平台,status會設定為stand jump = false; tellTarget (__target) { gotoAndStop("stand"); } } else { //drop eval(__target)._y...